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PC Building Simulator – Console Mega Update!


As the eagle eyed among you have noticed, over the past couple of days we began rolling out a mega update and bringing workshop DLCs to Xbox and PS4. Players on Switch can expect the same to follow very soon!

This update introduces over 250 new parts including some of the latest AMD Ryzen processors, and NVIDIA RTX graphics cards. Equally important, it brings a long list of optimisations and new features to enhance the PC building experience.

Check out our previous blog posts from earlier in console development here.


Across the last few months, in addition to working on the console update, we’ve been in close collaboration with new and existing partners. Today we can share that excitement with even more of the community, launching Kolink and SteelSeries parts for the first time on each platform.


With the introduction of a huge number of new parts, it was important to us to refine the building experience too. We’ve introduced filter options for both the store and inventory, similar to the ones recently added on PC. Additionally, to help players keep track of increasingly complex jobs, we’ve included the latest version of the Cloud Notes application which allows players to create colour coded notes in game.


Along with the patch, we’re also releasing all current workshop DLCs, bringing both the shadowy AORUS workshop, and neon green Razer workshop to life – optimised for each console (along with seasonally appropriate Razer toaster). When purchasing a DLC, players may have to restart their game before it can be selected, depending on what platform they’re playing on.


Several months ago, our team pledged to update the PC Building experience on console. Today’s version jump brings it in line with PC patch 1.10.1 and gives us a chance to share some extra numbers on how we got here. Counting each DLC page, platform, region, and language, over the last month we’ve created around 170 store pages including nearly 200 different art assets. As the first console delivery for our combined team, starting with 3 updates and 15 DLC releases has been an immense challenge and we hope it shows our commitment to the players. Special thanks to the team at Pingle Studios who’ve been working with us throughout the update and who’s experience has been invaluable.

Finally, thanks again to all the players for your patience and to those of you who’ve been writing to us about the previous console versions, as ever we’ll be listening to all of your feedback and hope to see some fresh faces enjoying all the new content.


Looking to join us and show off all your latest builds? Want to check out community guides to up your game? Hang out with us on all our official platforms here:


The PC Building Simulator Team


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